38 Table 1 exemplifies CVR values of affect and presence feeling with the cutoff value of 0.56 for validating question items. Similarly, through the review of those of usability and user value, Figure 3 shows the final version of the tightly-coupled framework or model for the VR indoor bike. Through the comparison of Figures 1 and 3, we can notice that there are some modifications on all of the components. As a result, Figure 3 helps us derive a user questionnaire very easily. Suppose, for example, that we would like to obtain a user s UX for a sub-element Attractiveness of affect.
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Then simply ask the user to answer how valid the question is as to User s perception that a product/service is pleasing, arousing, interesting, and attractive on a 5- point scale. This way makes it possible to evaluate the UX of VR systems very easily and systematically. In summary, the processes from which this study seeks to derive the user questionnaire consist of expert reviews (general classification and refinements), expert surveys, focus-group discussions with experts, and a validity test.
A Loosely-coupled Framework for UX of VR Systems 30.